package net.minecraft.network.play.client;

import java.io.IOException;
import net.minecraft.entity.player.PlayerCapabilities;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.play.INetHandlerPlayServer;

public class C13PacketPlayerAbilities implements Packet<INetHandlerPlayServer> {
	private boolean invulnerable;
	private boolean flying;
	private boolean allowFlying;
	private boolean creativeMode;
	private float flySpeed;
	private float walkSpeed;

	public C13PacketPlayerAbilities() {
	}

	public C13PacketPlayerAbilities(PlayerCapabilities capabilities) {
		this.setInvulnerable(capabilities.disableDamage);
		this.setFlying(capabilities.isFlying);
		this.setAllowFlying(capabilities.allowFlying);
		this.setCreativeMode(capabilities.isCreativeMode);
		this.setFlySpeed(capabilities.getFlySpeed());
		this.setWalkSpeed(capabilities.getWalkSpeed());
	}

	/**
	 * Reads the raw packet data from the data stream.
	 */
	public void readPacketData(PacketBuffer buf) throws IOException {
		byte b0 = buf.readByte();
		this.setInvulnerable((b0 & 1) > 0);
		this.setFlying((b0 & 2) > 0);
		this.setAllowFlying((b0 & 4) > 0);
		this.setCreativeMode((b0 & 8) > 0);
		this.setFlySpeed(buf.readFloat());
		this.setWalkSpeed(buf.readFloat());
	}

	/**
	 * Writes the raw packet data to the data stream.
	 */
	public void writePacketData(PacketBuffer buf) throws IOException {
		byte b0 = 0;

		if (this.isInvulnerable()) {
			b0 = (byte) (b0 | 1);
		}

		if (this.isFlying()) {
			b0 = (byte) (b0 | 2);
		}

		if (this.isAllowFlying()) {
			b0 = (byte) (b0 | 4);
		}

		if (this.isCreativeMode()) {
			b0 = (byte) (b0 | 8);
		}

		buf.writeByte(b0);
		buf.writeFloat(this.flySpeed);
		buf.writeFloat(this.walkSpeed);
	}

	/**
	 * Passes this Packet on to the NetHandler for processing.
	 */
	public void processPacket(INetHandlerPlayServer handler) {
		handler.processPlayerAbilities(this);
	}

	public boolean isInvulnerable() {
		return this.invulnerable;
	}

	public void setInvulnerable(boolean isInvulnerable) {
		this.invulnerable = isInvulnerable;
	}

	public boolean isFlying() {
		return this.flying;
	}

	public void setFlying(boolean isFlying) {
		this.flying = isFlying;
	}

	public boolean isAllowFlying() {
		return this.allowFlying;
	}

	public void setAllowFlying(boolean isAllowFlying) {
		this.allowFlying = isAllowFlying;
	}

	public boolean isCreativeMode() {
		return this.creativeMode;
	}

	public void setCreativeMode(boolean isCreativeMode) {
		this.creativeMode = isCreativeMode;
	}

	public void setFlySpeed(float flySpeedIn) {
		this.flySpeed = flySpeedIn;
	}

	public void setWalkSpeed(float walkSpeedIn) {
		this.walkSpeed = walkSpeedIn;
	}
}
